Le Tribunal de Lombrices (2006)
I modeled and textured the scene. This was a final project,
intended to be an experiment in Maya's subsurface scattering texturing tools. Don't double cross the worms.
CREDITS:
This
scene uses a Modified version of xavdb's “old rusted Oil Lamp shader”, available from
highend3d.com.
TOOLS:
Maya
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